Don’t give up! 5 tips for your military design journey building on asynchronous multiplayer with Dr. Philippe Beaulieu-Brossard at the Polish military’s Institute for Operation and Tactics (Akademia Sztuki Wojennej) in Warsaw, Poland on 11 December 2019
Dr. Philippe Beaulieu-Brossard, the presenter, would like to thanks Col. Przemyslaw Pazdziorek, the director of the Institute for Military Operations and Tactics of the War University of Warsaw and his 3 design foxes: LTC Piotr Harezlak, LTC Robert Rosa and Mr. Rado Jagiello for providing this opportunity to share advices with students as well as for video recording capacities. For their perspective on this exercise, read this blog. The presenter would also like to thank Ben Zweibelson, Michael Raimondi and JSOU for their support in editing and adding this video to their collection.
As for content, Dr. Beaulieu-Brossard could not have made this presentation without the feedback provided by the Canadian Forces College (CFC)’s Joint Command and Staff Programme (JCSP) 45, 44, 43 and 42 cohorts. Dr. Beaulieu-Brossard combined his own observations of design and innovation activities in general, feedback from students and observations of Dr. Ofra Graicer’s creative destruction activity to develop the 5th advice out of 5.
For more information on Hideo Kojima’s game design, see the New York Time Magazine.
The views expressed in this video are entirely those of the speaker(s) and do not necessarily reflect the views, policy, or position of the United States Government, Department of Defense, United States Special Operations Command, or the Joint Special Operations University